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Designer's Club 1996 April
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00039_Script_39
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1996-03-08
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949b
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46 lines
on exitFrame
go the frame
--cursor 200
puppetsprite 2, true
set the constraint of sprite 2 to 3
set the locV of sprite 2 to the mouseV
set the locH of sprite 2 to the mouseH
puppetsprite 4, true
set the constraint of sprite 4 to 5
set the locV of sprite 4 to the mouseV
set the locH of sprite 4 to the mouseH
--set the locV of sprite 17 to the mouseV
--set the locH of sprite 17 to the mouseH
if rollover(7) then
go frame "grn1"
end if
if rollover(8) then
go frame "grn2"
end if
if rollover(9) then
go frame "grn3"
end if
if rollover(10) then
go frame "grn4"
end if
if rollover(6) then
go frame "silent"
end if
if rollover(11) then
go frame "eyes"
end if
if rollover(12) then
go frame "eyes"
end if
if rollover(14) then
go frame "eyes"
end if
if rollover(15) then
go frame "eyes"
end if
end